

Boomerang makes it difficult for Ganondorf to approach through the air. Since Ganondorf is a slow and large character, he gets walled out by Young Link. Ganondorf uses the implied threat of these burst options, or rather, the opponent’s change in actions to avoid the burst options to take stage control/create opportunities for anti-airs. He may shield or jump first to block/avoid/clank projectiles. Just because Ganondorf is close up does not mean he will pick an aggressive option right away. When playing at burst range against Ganondorf, be wary of him overshooting with Wiz ard's Foot or Dash Attack on an attempted dashback. He struggles at reaching burst range, where he is strongest, due to his slow physics. Young Link wants to keep Ganondorf at a distance, walling out and trapping him with projectiles. ZAir and Grab are the only exceptions to this rule. Young Link wants to stay out of Ganondorf’s threat bubble (the unreactable area around him ). From this range, Ganondorf can safely pressure Young Link with landing A erials, J ab, and DTilt. He wants to close the distance in the MU, using his priority to cover Young Link in both midrange and close quarters combat. Ganondorf’s attacks consistently beat out Young Link’s at a close range. Kill Confirms: Late Dash Attack > UAir, l ate r everse UAir > DSmash, DThrow > BAir, DAir > FAir, NAir1 > FTilt.

Kill Moves: Smash Attacks, Aerials, Tilts, Jab, Specials. Neutral Moves: Aerials, Jab, Grab, Flame Choke, Wizard's Foot, Dark Dive, FTilt, DTilt.
